As I'm not sure yet how to do this it would be great if someone can either show me how or fix it. The flagstaff that I made for this mod also needs a light map added. The flags have their alpha channels enabled so user can do some neat tricks with the flags (weathering, tearing, tattered look, etc.) dds file is for VIIA flag 1: 7A_Flag_1.dds.įlag 1 is the top flag. See SubFlags_0_0_8_byTheDarkWraith\data\Textures\TNorm al\tex' for the files used.Īs an example, the following. dds files used for the flags can be changed to whatever the user wants. I'll continue to work on the remaining subs in the meantime. The reason is because there are many problems with getting the reflections and underwater views working correctly and in the hopes that releasing this more people will look it over and maybe discover something that I'm missing. As you surface the flag(s) will become visible as they come out of the water.Ĭurrently this mod has only been done for the 7A, 7A_AI, 7A_U30, 7B, 7B_AI, 7B_U99, 7C, 7C_AI, 7C_U552, 7C_41, and 7C_41_AI subs. When you submerge they will 'disappear' as you slip under the water. The flags are not controllable - they are static entities. Ensure that if you disable all flags and you want to disable the flagstaff also that you edit the. Each flag can also be enabled/disabled so user can choose which flag(s) he/she wants to have shown (or not shown). Each flag is user customizable to whatever they want. I will install as soon as I finish beta testing.This mod will add 2 flags to the sub's turms. Simply follow the above instructions replacing "Rome Total War" with the name of the game that you wish to mod.Įmail if questions or feedbackAwesome!!! Thanks for the step-by-step. The Generic Mod Enabler has been tested with European Air War, Panzer Elite, Silent Hunter III, Rome Total War and various other games, but should work with just about any moddable game. If you want to modify or update files in the MODS folder, disable the mod first then re-enable again after the files are updated (ie if a newer version of the mod is released). Also, once you enable a mod, you must make sure not to alter files in the source MODS folder. This is why it is important that the files under the MODS folder mirror the same structure as they would under the game folder structure. This will copy the files across into the game folder structure, backing up any files that it overwrites by appending the mod's name to the file extension and moving to a backup folder. You disable mods by clicking on the enabled mod and pressing the "". A list of all files contained in the mod's "documentation" folder will be displayed.Ħ. Note that you can also view a mod's readme documentation by selecting the mod and then right clicking. Simply select and press the ">" button, or click and drag from Available Mods to Activated Mods and the mod is installed. Run JSGME.exe and you should see the mod listed as an available mod. Note that if you do not see a "data" folder immediately under your mod folder, it may not be unzipped correctly.ĥ. For example, with Rome Total War you should see something like: Ensure that the unzipped files replicate the game's folder structure. Note that the modder will usually setup the zip file and this step and the following step will be done for the user (see "Note for Modders" block below).Ĥ. After downloading mods, unzip them into a sub-folder under the MODS folder (call the sub-folder what you like, but use something that defines what the mod is). This snapshot can be used to test the integrity of the game files at a later date, after you have installed and uninstalled mods.ģ. At this point you should also take a snapshot of your "clean" game files by selecting the "Generate snapshot of game files" task. This will create the appropriate MODS and !BACKUP folders if they do not already exist. Copy JSGME.exe (and JSGMEHelp.txt) to your game's root folder and run once. If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods.Ģ. Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed, although this does not matter. =Using the JoneSoft Generic Mod Enabler=ġ.
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